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Angry Birds

Angry Birds

Angry Birds is a puzzle video game developed by Rovio, a developer based in Finland. Since its release for Apple’s iPhone and iPod Touch devices, over 6.5 million copies of the game have been purchased, and versions have appeared for other touchscreen-based smartphones.


In Angry Birds, players take control of a flock of birds that are attempting to retrieve eggs that have been stolen by a group of evil pigs. The pigs have taken refuge on or within structures made of various materials, including wood, glass and stone, and the object of the game is to eliminate all the pigs in the level.

Using a slingshot, players launch the birds at the structure, with the intent of either hitting the pigs directly or damaging the structure, which would cause it to collapse onto the pigs. If all of the pigs are defeated by the time the last bird is used, the level is completed and the next level is unlocked. Players may re-attempt levels as many times as they wish, and may also replay completed levels in an attempt to boost their score.

There are many different types of birds used in the game. At the beginning of the game the red bird is the only one available. As the player advances through the game, additional birds appear, some of which have special abilities that are activated by tapping the touchscreen while the bird is in flight. For example:

  • Red birds are simply launched at the structure, using their momentum to attack.
  • Blue birds will separate into three smaller birds
  • Yellow birds will speed up and dash into their targets
  • Black birds will explode on command or shortly after coming into contact with an object
  • White birds will drop egg-shaped bombs
  • Green birds will go back and fly in the opposite direction like a boomerang
  • Purple birds behave like the standard red birds, but are bigger and cause more damage

Each level starts with the number and types of available birds pre-determined. The birds must be launched in the order provided, thus requiring the player to strategically use each bird’s abilities in order to defeat the pigs.

The pigs themselves also appear in different sizes and with different abilities. Small pigs are relatively weak and easily destroyed either by direct hits or by debris from the damaged structures. Larger pigs are able to sustain more damage before being destroyed, and some pigs wear helmets as armor, making them even stronger.

Points are scored for each pig defeated as well as for damage to or destruction of structures. Bonus points are awarded for any unused birds. Players receive one, two or three stars for each completed level, depending on the score received.

Additional levels have been made available through free updates from time to time. Levels are contained within chapters of the overall game story. These chapters include: “Poached Eggs” (released with the game in December 2009); “Mighty Hoax” (March 2010); “Danger Above” (April 2010); and “The Big Setup” (July 2010). A bonus area, entitled “Golden Eggs”, was made available in March 2010, and contains levels and features that are unlocked by discovering the golden eggs hidden throughout the game.


In early 2009, Rovio staff began reviewing proposals for potential games, deciding to design a game based around a simulated screenshot featuring some angry-looking birds with no visible legs or wings; while the picture gave no clue as to what type of game was being played, the staff liked the characters. The initial cost to develop Angry Birds was estimated to exceed 100,000, not including money spent on the subsequent updates.

Angry Birds on android

Download Angry Birds on your Android phones from …. DroidLife

Is Angry Birds Addictive?

Angry Birds is often described as an addictive game, which helps explain why the full version’s launch for Android phones is big news. Starting today, the game can be downloaded for free through GetJar, a third-party app store, and it’s coming to the Android Market over the weekend.

If you’re one of the folks who’s hooked on Angry Birds — and please don’t take this the wrong way — I don’t understand why. Angry Birds is a clever game, for sure. It has cute characters, elegant design and simple goals. But addictive? I just don’t see it.

Video game addiction is often associated with massive multiplayer online games, like World of Warcraft. The social nature of these games, some experts say, fills a void of friendship and acceptance that the real world doesn’t provide. I’m sure that the dangling carrot system of rewards in MMOs also plays a big role. These kinds of addictive games get a negative connotation, perhaps because you become a social outsider by playing with other people in solitude.

The other prominent class of addictive games are repetitive puzzlers, like Tetris and Bejeweled. A 1994 Wired article examined how Tetris stimulates the brain, and got a wonderful explanation from Vladimir Pokhilko, a former clinical psychologist and friend of Tetris creator Alexey Pajitnov. He said Tetris is addictive because of instant visual feedback, the creation of unfinished business that pushes the player to continue, and — the real important part, I think — automation, where your motivation to repeat the same actions becomes habitual.

Somewhere in between these two classes lies the recent wave of social games like Farmville. It has a social layer and a rewards system, like an MMO, and repetitive, automatic actions, like Tetris. Maybe that’s why Zynga is raking in the dough.

Thing is, Angry Birds doesn’t fit into these descriptions of addictive games. It’s the opposite of automatic, requiring careful, calculated precision; it offers no rewards other than new levels and abilities; and there’s nothing social about it.

So here’s my theory: Angry Birds is not an addictive game. It’s just a solid game, the kind that makes you want to play for a while. On consoles and computers, this is no big deal. I’d play Super Mario Bros. 3 for hours on end when I was seven years old. But on iPhone and Android game, where the games are supposed to be inconsequential, who would’ve thought?

Playstation Move Arrives for PS3 in India

Sony Computer Entertainment Europe announced that the PlayStation Move motion controller for PlayStation 3 (PS3) is coming to stores this month for India, coupled together with the PlayStation Eye camera. The combination of the PS3 system and PlayStation Eye camera detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion controller, allowing users to intuitively play the game as if they themselves are within the game.

The PlayStation Move motion controller will be available for Rs 2499, with the PlayStation Move navigation controller at Rs 1899. The starter pack, which comprises a PlayStation Move motion controller, PlayStation Eye camera and a Starter disc including demos of the titles Sports Champions, Tiger Woods PGA Tour 11, Start the Party! and more, will be available for Rs 3650

It’s not uncommon for game retailers to get new products a day or two early and keep them stored away until launch. That makes Sony’s approach with the Playstation Move motion controller all the more refreshing.

With retailers getting the Move ahead of the official September 19 launch date, Sony gave the green light to start sales Friday. This may not make for the cleanest launch — Sony spokesman Al De Leon told MSNBC that the Move should be in stock at retailers nationwide, “for the most part” — but at least people who are anxious to get a Move can spend the whole weekend with it.

I’m not reviewing the Move, but the journalists who have are mostly pleased with the technology, as they should be. Four years has passed since Nintendo introduced the Wii, so I would think motion control had enough time to properly mature beyond a rudimentary set of accelerometers with an infrared pointer. And most critics are praising Sports Champions, the Move’s pack-in game, as a step up from Wii Sports and its enhanced sequel, Wii Sports Resort.

But I think these reviews will have little bearing on the Move’s success or failure. Even with perfect technology, the Playstation Move, and for that matter Microsoft’s Kinect for Xbox 360, are not necessarily more attractive products than the Wii. They have the initial burden of being peripherals, rather than core parts of the console, and they must compete against a Wii games line-up that is four years in the making. Price is a concern particularly for the Move, which costs $100 at minimum, but another $80 for the full experience (some games require an extra wand, at $50, or another accessory with a thumbstick, at $30). And that’s just for one player.

I’m not a motion control naysayer. My Wii library has plenty of memorable games that execute the concept brilliantly, including Trauma Center, WarioWare, and Bit.Trip Beat. Though I gravitate towards the joystick, motion controls have great potential, and the Wii only scratched the surface. For that reason, I hope the Playstation Move succeeds, but it’s not going to be easy.

Source: http://technologizer.com , http://tech2.in.com

Mafia II DLC: Jimmy’s Vendetta

About two weeks after Mafia II launched, 2K Games released a DLC pack called Jimmy’s Vendetta for the PC and the XBOX 360 on 7th September, which you can buy off Steam for $10. Jimmy’s Vendetta is a continuation of the DLC pack called The Betrayal of Jimmy that was released free of cost exclusively for the PS3. So, is it worth spending $10 (Rs.470) on this? Let’s find out.

Jimmy’s Vendetta is not related to the main plot of Mafia II in anyway, so you’ll never come across any of the familiar characters from the story. You play Jimmy, a former mob hitman, who gets cheated and is sent to prison. After spending a good amount of time in the slammer, there’s only one thing on your mind and that’s revenge.

The game opens up with a cut scene showing your former days of glory and how you get captured and thrown in the hole. Fast forward to the present, a riot has broken in the prison and this is your only chance to break out. Unlike Mafia II, this DLC has more of an arcade characteristic to it, so after each mission you are graded on how fast you completed it or how many people you killed. Points are also added for speeding and power slides. After finishing a mission you can replay it at any time to better your score.

Since this game is all about taking revenge on the people that ruined your life, there are plenty of shootouts and assassinations in every mission. If you ever think you’re outnumbered and need some help, there’s a little trick you can try that works very well. Let’s say there is a huge gang coming at you with Tommy guns and you find yourself low on ammo. Just be patient and let them keep shooting at you but don’t return fire. Sooner or later the cops will arrive and take them out. All you do is sit at a distance and watch the show.

Unfortunately, the variety of missions is very less and it basically just boils down to three or four different types. One is to go and kill a bunch of people, destroy cars, steal vehicles and deliver them and that’s pretty much it. As you progress the difficulty increases a bit; like there’ll be more number of people to kill or when you steal the car, the cops will be alerted, plus there’ll be some mob guys protecting the car, etc. After playing five or six missions, it gets boring and repetitive. Also, the missions are scattered all over the map, so there’s a lot of painful driving to do.

The graphics are the same although you do get some new cars to drive that aren’t in the main story. Another thing you’ll notice is that there aren’t any cut scenes apart from the intro and the last couple of missions. The rest just have static picture giving you a little brief on what the mission is all about and why you’re doing this before you start. Once you’re done, you just go to a save point, which is now a floating symbol of a house that appears close to your location, so now you at least don’t have to drive all the way to the safe house to save your game. There comes a point where you just don’t care about Jimmy or anything else, as there isn’t much of a story as you just go around killing people, saving your game, rinse and repeat.

This DLC pack should have been included with Mafia II for free as there’s nothing really new here, certainly nothing worth $10. It’s as if 2K Games had anticipated the angry reaction of gamers about the story being too short and quickly released this to hush things. Let’s face it, Mafia II is a good game but we felt a bit short-changed because after the main story there’s really nothing much to do with very little replay value. Jimmy’s Vendetta is fun to play but lacks variety and after a couple of missions you get bored. We say give this a skip, in fact buy the first game if you haven’t played it, it will be money well spent.

Overview: Mafia II DLC: Jimmy’s Vendetta

Good graphics, plenty of gun fights and car chases, new vehicles added

Missions lack variety and get boring after a while

Get’s repetitive after sometime, bland story, should have been free

Expert Rating :


Game’s Preview “Dead Rising 2”

For anyone who likes to kill zombies the Dead Rising 1 was an absolute riot. You got to kill hordes of zombies with some of the most interesting weapons that you can find in any game. Dead Rising 2 offers more of the same with a few new changes for added zombie-killing pleasure.

This time around you will be playing as Chuck Greene who is a motocross racer in a casino city called as Fortune City. The city is filled with zombies of all shapes and sizes and your aim is to kill them.

At the start of the game you have two chainsaws tied to your bike as you drive through an arena filled with zombies. So right off the bat you are slicing through some zombie population.
Eventually you learn that the zombies are loose in the city and you must take refuge in the safe house till the military arrives. You also learn that your daughter has been bitten once by a zombie and to prevent her from turning into one herself, you must keep giving her doses of Zombrex every twelve hours. Obviously, Zombrex is not something that is lying around everywhere, so you have to hunt for it in the city and make sure you give it to your daughter at the designated time.

The game has a clock that runs in the background, which tells you what time it is and more importantly, how much time is left to complete your current objective. Many of the objectives are time based and you have to find something or someone, usually scattered somewhere in the city, in a limited time before the timer runs out. This would have been very easy had the city not been filled with zombies waiting to eat your brain.

The zombies are very, errr… zombie-like. They will roam around the place aimlessly but when they spot you they will move toward you to attack you. At times, however, they will ignore you as you pass by. Of course you can get their attention very easily by smacking them with many of the items strewn around.

It can be a baseball bat, a metal pipe or one of the boards outside the shops. Sometimes you can also find a chainsaw, which offer a more satisfying zombie killing experience. You can also use a gun, but it proves more difficult than using any of the other weapons, because as you are aiming at a zombie you can easily get attacked by others behind you. It’s easier to just swing a bat and kill multiple enemies at once, than pick out one at a time with a gun. You can spill enough blood in the game to fill a blood bank and as you continue to fight you will see your character get bloodier, although strangely there aren’t any traces of blood on his clothes in cut scenes.

In Dead Rising 2 you can combine weapons in certain ways to make them even deadlier. You will find workshops across the city and as you continue to play you will earn more PP, basically points for killing stylishly. These unlock more possibilities on how you can combine the weapons. For example, we managed to combine the baseball bat with a bunch of nails to make smacking zombies even more fun. You will unlock more such possibilities but you cannot just combine any weapons, as it has to be one of the options that the game provides.

We played the PS3 version of the games and the graphics looked very good with good use of lighting, and reminded me of the graphics in Battlefield: Bad Company 2. The sound was also good, as every time the chainsaw met zombie flesh it produced a satisfyingly gory sound that would put a silly smile on a lot of faces. I did notice that the game had some long loading times and they also happen fairly often, whenever you have to move from one location to another.

Overall in our short time with the game we came out impressed with it and are hoping for a lot more zombie slaying action when the game finally launches on September 28 on the PC, PS3 and Xbox 360.

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